I’m no twitch-kiddie 14-year-old with cat-like reflexes. I’m a 35-year-old who is slow and plodding and old. However, over these last few weeks, I’ve been absolutely engrossed in playing Modern Warfare 3 multiplayer, despite sinking 150 hours in Skyrim and not finishing it or having Assassin’s Creed Revelation still in the shrink wrap on my desk.
So, fellow noobs, what can I offer? Well, I spent about eight years active Army and can bring a little bit of actual military tactics to the table, as well as some of my observations leveling from 1-60 (as I’m writing this). I’ve learned a hell of a lot over the last two weeks, and some of the things I’m writing, I wish I had known when I started playing.
First, here are my builds from levels 1-60:
First, here’s my current build, with some explanation as to how I came up with it:
My Current “Noob Ninja” Build (Level 60):
ACR 6.8 Assault Rifle (Unlocked at 50)
Proficiency: Two Attachments
Attachments: Heartbeat Sensor, Silencer
Secondary Weapon: Stinger Missile
Lethal: Claymore Mine
Tactical: Concussion Grenade
Perk 1: Blind Eye (Just started using it over Slight of Hand)
Perk 2: Assassin Pro
Perk 3: Steady Aim Pro
Support Strike Package: UAV, SAM Turret, Advanced UAV
Over the last few weeks, I realized that I rely a hell of a lot on looking up at that mini-radar to see where everyone is. A LOT. I’m looking for enemy red dots constantly, and I imagine most players do the same. So how better to completely confuse every other player on the map up then by literally being invisible 90% of the time? Silencer keeps you off radar when you shoot; sure, it does less damage at longer range, but using an assault rifle, you can still make some respectable long shots while looking down the iron sites. Blind Eye and Assassin Pro keep you out of specialty package visibility like UAVs and Heartbeat monitors. You are free to run around the map invisible, and if your crouching and moving slowly, you’re not making any noise as well! You are a ghost!
Not only that, but my using a Support strike package with two UAVs and the Heartbeat Monitor makes sure that you are able to see everyone more often. War is fought using intelligence gained on the battlefield, and every fight you deny the enemy the ability to know where you’re at but know exactly where your enemy is at, you’ll win 100% of the time (I’m sure Sun Tsu has something to say about that). If you’re using an Assault strike package, then you’re probably a better player than I am and don’t need to be reading this guide. I’m someone who will never see a chopper gunner in his entire life. Period.
As soon as you have the ability to get a surface-to-air fired weapon like the Javelin or Stinger missile, NEVER change it out for anything, ever again. Who the hell are these folks who are carrying two assault rifles or a Desert Eagle in their second slot? As a certified noob, you’re rarely running out of ammo and are lucky to use a magazine before you get whacked. You’d be surprised how few folks carry around a launcher to deal with air-to-ground threats, and not only do those count as kills towards your strike packages and a big chunk of experience, but as I said above, denying the ability strike package support is critical to keeping the bad guys blind and not filling you full of lead.
I spent most of my initial levels with submachine guns. My two primaries were starting with the UMP .45 to level 20 proficiency, then maxing out my P90 proficiency to level 28 (nice weapon). However, I was having trouble at longer ranges. I could see enemies running around in the distance, but I couldn’t engage them effectively. So I did the next best thing by turning an assault rifle into a submachine gun with Steady Aim Pro, then forcing myself not to mount a scope and instead using the Heartbeat Monitor; I could then iron site enemies from across the map and get some pretty decent rounds on target even with the silencer attached. I could also engage effectively at short range without bringing up a scope.
Being a noob, I enjoyed using defensive weapons like the Bouncing Betty and Claymore, along with Concussion and Flash grenades. Bouncing Betties and Claymores are great to drop down at defensive points like Domination flags or high traffic choke points, while Concussion/Flash grenades are used to flush out and stun enemies you’re dueling with. When I say “dueling”, I’m talking when you and another guy are dick dancing around the same corner from each other and poking your head out every now and again. Or you empty a magazine and know a guy is advancing on you; drop a concussion grenade around that corner and stop him in his tracks, giving you a few seconds to breathe. Concussion and flash grenades are also great recon tools; if you think an enemy is camped out on a point you’re trying to cross, lob one in that direction. If you hear the “click” and your target reticle flashes, that means there’s someone in the vicinity! Handy.
Okay, onto some Ranger style pointers, as well as some tips and tricks I learned along the way. Next page!