Let’s face it, you love Mass Effect. Maybe not the original, but the sequel most likely blew your mind. We are nearly ready to get the third in the Mass Effect trilogy in a scant few weeks, but something concerns me.
In 2011, a whole mess of trilogies and long awaited sequels released into a collective sigh of boredom from gamers. Sure, Uncharted 3 was amazing, but it wasn’t as good as Uncharted 2’s leap from the original Uncharted. Same with Batman: Arkham City vs. Batman: Arkham Asylum. Asylum blew the doors off of everyone, showing the world super hero video games didn’t have to suck. City released and found itself struggling to make it on many sites Top 10 Game of the Year lists.
Here we are at the precipice of what will most likely be the grand finale (minus a whole ton of downloadable content, of course) to Bioware’s epic space saga, and I can see gamers spinning themselves up into a frenzy only to mercilessly let down.
One of the major game changing milestones from Mass Effect 2 came in the form of the “loyalty quest/final suicide mission” dynamic. If you’re not familiar, it involved you gaining the trust of your crew through a series of side missions. The more of these loyalty quests you completed, the higher the chance your crew survived the final suicide mission. A brilliant stroke of genius for the title, where gaming forums and podcasts all asked one burning question: “Did all your crew survive?”.
The big question now is will the game fall back on the now-tried-and-true “loyalty quest/final suicide mission” mechanic again for Mass Effect 3? I can imagine Commander Shepard (or FemShep) and their ragtag crew of misfits flying to rescue Earth from the Reapers in one final climactic battle that looks similar to your ship flying to the Omega 4 Relay at the end of Mass Effect 2, but will it have the same impact? What special blend of herbs and spices has Bioware come up with to spice up this wonderful dynamic so it’s not just a carbon copy of the suicide mission from Mass Effect 2?
So, keep it the same, change it up a little bit, but I seriously doubt they are going the third route and scrapping the final suicide mission. That being said, if anyone could pull it off, Bioware has the brains that came up with the idea in the first place. If anyone could make a compelling final sequence without just lifting the same format off the last one, I imagine Bioware could.
The problem is that either way you go, that angry swarm of gamers on the internet will be mad. Take it out, and Mass Effect fans will go up in arms complaining that whatever they replace it with will never be as good. Leave it in, and the Mass Effect fans will complain that they’re paying $60 for another 40+ hours of Mass Effect 2 (not that this is a bad thing in my opinion).
It’s a tough call. Should they leave loyalty quests and the suicide mission in, or try something new for the finale?
















