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Star Wars: The Old Republic Server Population Hits New Low

Space Balls

The future is not looking bright for the Jedi and Sith currently entwined in intergalactic conflict. Earlier this month it was reported that the world’s most expensive video game ever developed had lost 25% of its subscriber base since its launch in early December 2011. Now we are finding out just how barren the sands of Tatooine really are.

It was once called the “fastest growing MMO of all time” and the always humorous “WoW-killer,” but it looks like even the most hyped games are capable of fizzling out at an alarming rate. Forum-goer Scorpienne took the time to see just how many players are currently active on each server. Using website torstatus.net and his good ol’ fashioned noggin, he came to some shocking results.

Between 79 PVP, 111 PvE, 6 RP-PvP, and 18 RP-PvE servers, there are only 73693 active subscribers. Out of all 214 servers, there’s only an average online population of 344. It’s absolutely heartbreaking that one of the best single player games with a paid subscription model is incapable of luring new space cadets into its Winnebago.

Even if Bioware merges the majority of The Old Republic servers, I don’t think it would help at this point. The hype is gone and the problems persist. Maybe going free-to-play would save this single player MMO from its unfortunate fate, but I think it’s time to comb the desert for a new space MMO.

  • Batman5273

    OUCH! LOL @ the Spaceballs pics!

  • Batman5273

    I loved the “comb the desert” comment, and just like the game’s servers…

  • http://twitter.com/JMKnuckles Jacob Morgan

    Hmm..I actually started playing again 2 nights ago.

  • http://www.facebook.com/thatbastardphot Andrew Rodriguez

    its not sinking its a feature

  • hush404

    I honestly think people are over the idea of paying every month for a game. Lots of other MMO projects have been saved by going free to play, it seems like it’s the way to go.

  • http://www.facebook.com/GameSquire Dillon Flueck

    I never EVER played a Pay Monthly MMO like World of Warcraft, or Star Wars: The Old Republic, mostly cuz you can pay for a game once and never pay again, or in this case there’s tons “Free to join and play” games and when your sick of the game you don’t need to feel like you pissed up tons of cash up the wall.

    So ya I do agree that Paying every month for a game is dieing out, Its seems that’s its a Free-or-Die kind of age now.

    • http://pulse.yahoo.com/_WSK7GJC3ZD7BJGP67WGMSJCHLQ Jay

      Sounds good, but keep in mind the games that are pay to win. Some people spend ludicrous amounts of cash on low-quality games that are “free” to play just to level the playing field, to say nothing of getting an actual advantage.

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  • http://twitter.com/MEEngland3 Sonny England

    Going free-to-play is not going to save the game. Bioware needs to merge the servers, soon, and develope new content. They have to be sure to give players a reason to keep coming back, patch 1.2 took way to long to come out and that didn’t help at all.

  • http://www.facebook.com/profile.php?id=100002593111413 Tiffany Harriet

    Within the first two weeks of the game I got bored. On my first character it was amazing and satisfying. But upon playing new characters the leveling areas get rather repetative. There is only 1 planet you can level in at a time instead of having the choice between a couple. The quests get boring after a while and I find myself skipping cut scenes and therefore Im leveling a lot faster. I enjoy story quests but the leveling areas are getting too repetative for my liking. We need to merge realms and create optional leveling areas instead of being forced to level in certain areas because other places are too high.

    • http://pulse.yahoo.com/_WSK7GJC3ZD7BJGP67WGMSJCHLQ Jay

      When I was in beta I played on Ord Mantell and thought to myself, “OMG this is pretty fun!” :D But… then I went to Coruscant, which looked nice at the top, but is mostly blocky, utilitarian, and functional as opposed to the clean and streamlined future architecture -_- Crafting is pointless and even on a SATA III SSD load screens literally take as long to load as Windows (i.e., 11-12 seconds), and there are a lot of them. Combat is also comical at times, since you could force push or grenade people off cliffs. Lol, silly me forgot that mobs don’t have fall damage (yet I do despite having a far superior HP and armor rating to the standard mobs) and punch the air under you to damage you. It’s just wave after wave of mobs and they make companions necessary instead of just being a fun extra you could play without. It’s also just another gear grind for PvE and PvP.

  • http://pulse.yahoo.com/_WSK7GJC3ZD7BJGP67WGMSJCHLQ Jay

    Phantasy Star Online 2 is coming out. Phantasy Star aesthetics are beautiful and have been anime inspired since the first game on the Mastersystem ^_^

  • http://www.facebook.com/profile.php?id=731708027 facebook-731708027

    Make it free to play like world of warcraft, star trek online, it should get more players.

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  • http://www.facebook.com/stradus.woods Stradus Woods

    I couldn’t even stand the game for a full month. Its sad I told them in beta that there leveling was to grinding and thats only tips the iceberg of what they did wrong with the game. If they could start paying attention to the small stuff they mite do better but frankly I get the feeling that there team doesn’t play MMORPGS cause so many small chooses in that game make me wonder if they even have played other mmorpgs that have already learned from the mistakes they are making.

    It really needed 1-2 years more polish.

    Guild wars 2 has more polish and less lag in beta then swtor has ever had.

  • http://www.facebook.com/siempre.avalon Siempre Avalon

    The reason people are starting to not play Star Wars The Old Republic is because we are wanting to have back Star Wars Galaxies! Star Wars Galaxies is WAY more funner!