Apparently, Halo 4‘s Forge Mode is being developed separately from 343 Industry’s work on the main game. This “fourge” (see what we did there?) is helmed by Certain Affinity, and it’s coming with some solid improvements.
Additions include new lighting abilities, allowing for specially lit or dim areas. The improved Forge Mode will also include optional magnetic properties for objects, allowing for more efficient stacking and lining-up. No longer will players be forced to reconstruct a series of tunnels because one got slightly bumped to the left. The biggest addition, however, is the Player Trait Zone. These are areas of the map given unique characteristics: players may jump higher, run faster, or even move in reversed gravity within the zone.
For an in-depth look at the new map editor, take a gander at the official demo from this year’s Rooster Teeth Expo.
Certain Affinity is proving that it can handle the Forge Mode well, and it’s no surprise. This isn’t the first time the company has worked on a Halo property – or even with 343 Industry, for that matter. Certain Affinity cut their teeth with Halo 2‘s Blastacular map pack, and they co-developed with 343 Industry for Halo: Reach‘s Defiant map pack, Halo: Waypoint, and Halo: Combat Evolved Anniversary. Certain Affinity certainly does have an affinity for the Halo franchise (ah, puns…).
Halo 4 hits Xbox 360 on November 6, 2012, so prepare to finish…er, start the fight then. Until the release, keep it locked here at Front Towards Gamer for updates.