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Keiji Inafune Says Soul Sacrifice is all about Choice

Veteran game developer Keiji Inafune, creator of the ever popular Mega Man series, recently discussed several aspects of his upcoming game Soul Sacrifice for the PS Vita with the PlayStation Blog. Most of which centered around the nature of choice in the video game, coupled with the distinction between sacrificing and saving. Keiji explained that he hopes that choosing between these two extremes will “lead to different kinds of heroism” and “a new kind of entertainment.”

According to Inafune, sacrificing gives the player more power, which includes sacrificing things as small as stones or small creatures in nature, or as big as your fellow players and the epic monsters you will face with them. This choice will also come into play when you learn the backstory of your opponents. As Inafune puts it:

Perhaps you’re fighting a powerful enemy, but you learn that he has a sick daughter that he has to save back home by earning money in battle. When you hear this during the battle, the nice part of you might think about losing so he can save his daughter. But you want to win your battle, too!

Creating complex emotions in the player is one of Keiji’s main goals for Soul Sacrifice.

Much like the Fable series, Inafune explained that choosing to sacrifice or save will alter your appearance, making you appear more benevolent if you save more, and more devilish if you go the way of sacrifice. He also stated that going the extreme one way or the other will make the choices from the opposing path all the more difficult to make.

All in all, Soul Sacrifice seems to be shaping up to be an interesting game, and with Keiji Inafune behind the wheel, the anticipation is mounting. You can check out some new screenshots for the game below. You can check out the entire interview on the PlayStation Blog.

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