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PAX Prime 2012: Metal Gear Rising: Revengeance Hands-On

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Looking back at the initial teasers and trailers for Metal Gear Rising: Revengeance, it really was not looking like something the team at Kojima Productions was really suited for. Luckily they too seemed to realize this and passed the development off to a team and studio that can handle over-the-top action and deliver what we want with Raiden at the helm.

Platinum Games have since picked up Metal Gear Rising and have already come so far in delivering an exciting and bloody romp through Raiden’s world; telling the tale of what he’s been doing since Metal Gear Solid 4: Guns of the Patriots. And although my time with Raiden and his high-tech tech, I can already see Rising as being a perfect title for Platinum and will utterly redeem Raiden for his “takeover” in MGS2.

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One of the closing shots from my hand-on!
Raiden is looking SO boss…

In what was essentially a tutorial, learning you the ropes and helping you understand what Raiden’s capable of, the demo was what has been shown in recent trailers, but it’s unlike anything you’re expecting, I can guarantee that. The main appeal of Rising is that Raiden can strike with such accuracy and fury that he turns anyone or anything into mincemeat!

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Yeah, doing this is as rad as it looks!

Cyborgs, Gekkos, hell, even the random ferris wheels strewn about; Raiden can and will slice them all down. Raiden will be flipping, slicing & dicing, and ninja-ing his way through the world and will make sure he’s leaving his mark wherever he goes.

I did, however, notice a few minor hiccups here and there while playing, even though it was an early build. Occasionally when slicing the same object over and over, the processor and game can’t seem to keep up with you and results in the framerate taking a big hit! It quickly recovers when you’re finished cutting something into a thousand pieces, but while doing so, it’s definitely noticeable. Another (personal) complaint is just that Raiden’s attacks/impalements/actions just provide that satisfying “feeling” other games provide. When I’m chopping stuff down to molecular size, I should feel it, have some feedback, but alas, Rising is seemingly lacking that at the moment. Whether or not Platinum Games can fix this by launch remains to be seen, but with only a few months until the game hits shelves, I’m not hedging my bets it will be fixed!

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This guy is seconds away from being in about 1,000 pieces…

The framerate and lack of visceral feedback aside, Rising is looking phenomenal! Platinum Games are a studio that knows what they’re doing and any company whose legacy includes games like Okami and Viewtiful Joe (their earlier work with Clover Studios) will forever have my respect.

Rising drops in February 19th 2013, and be sure to check back with Front Towards Gamer for our full review!

 

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