Well, THAT was unpleasant! Dishonored‘s pair of high chaos endings are a hell of a contrast of an ending from the low chaos “all-is-right-with-the-world” ending (that, by the way, has been a smashing success on our Youtube channel!
Wait, did you say TWO high chaos endings? Yes, I did!
You, of course, not only have the ending upon rescuing Emily from Havelock, but if you fail to do so and Havelock kills himself and Emily. I guess it makes sense, but I’m glad they made two separate endings for each outcome. Unfortunately, the “rescue Emily” ending is actually the weakest of the three…nothing like 20 seconds of complete silence to fade out to credits at the end of the final exposition to really drive home the “yeah, we really didn’t think much about this one, but if you murdered everyone in the game, you probably don’t give a shit about endings and storyline anyway”.
I DID love the small changes in tone of a lot of the cutscenes throughout the game, though. Instead of the loyalists all supporting one another, you can slowly see them take shots at each other in dialogue. Emily is a spoiled brat who seems to enjoy drawing pictures of you gutting people, while Lord Pembleton and Admiral Havelock are regularly at each other’s throats. Of course, the assault on the Lighthouse runs differently as well, with Martin and Pembleton taking loyal troops on either side of the lighthouse and attempting to attack the other while Havelock holds up in the actual lighthouse. Nice touch.
Well, without any more chattering, here’s the unhappy High Chaos endings for Dishonored!
Want to check out the good ending that’s blowing up our Youtube channel right now? Here’s the good ending for Dishonored!
Also, here’s the seven minute speed run of the final mission of Dishonored in low chaos; pretty impressive if I do say so myself!