Search results for: fable 3 fable iii

Dishonored: FTG Review (PS3)

This year’s fall lineup promises to deliver some heavy hitters this holiday season from Assassin’s Creed III to the much anticipated remake X-Com: Enemy Unknown, and new entries in their highly popular series respectively, from Halo 4 to Call to Duty: Black Ops 2. With that and more making appearances, Arkane Studios’ Dishonored has …

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Permanent link to this article: http://fronttowardsgamer.com/2012/10/08/dishonored-ftg-review/

FTG Preview: Kingdoms of Amalur: Reckoning

I reckon that you’ll have a blast with this demo.

Permanent link to this article: http://fronttowardsgamer.com/2012/01/21/ftg-preview-kingdoms-of-alamur-reckoning/

The Black Friday Bonanza 2011

It seems that a few large US retailers have let slip on offers for their black friday sales early. Read on to find out what deals you gamers can get your mitts on

Permanent link to this article: http://fronttowardsgamer.com/2011/11/14/the-black-friday-bonanza-2011/

FTG Preview: Diablo 3 Beta – The Monk’s Path

As I walk an eerily twisting path in this wretched land, I cannot help but feel that I’ve been here before. The undead torment the living. The monsters come out to unleash their frustration in the world. Commoners hide within the shells of the city that they used to call home. What set this off? The falling star I’ve been sent to investigate has stirred something in this land. Why do the horrors haunt this region so? New Tristram, its predecessor freed from torment so long ago, now faces its own brand of troubles.



Permanent link to this article: http://fronttowardsgamer.com/2011/10/10/ftg-preview-diablo-3-beta-the-monks-path/

Top 10 Video Game/Movie Visionaries Who Should Work Together

In the realm of gaming, there a developers, and then there are visionaries – the ones who stand out through quality work and imagination. The same goes for movies: for every few Bret Ratners, we get a Kathryn Bigelow. Imagine what would happen if the best in these media came together.

Permanent link to this article: http://fronttowardsgamer.com/2011/08/27/top-10-video-gamemovie-visionaries-who-should-work-together/

Why Lionhead’s Delay of the Fable 3 PC Port is Important

Typically, I could care less about 1) Fable 3 or 2) PC gaming, especially having played through it on 360 and not exactly having been impressed. However, the interesting part of this news story is watching what’s going on behind the scenes.

Permanent link to this article: http://fronttowardsgamer.com/2011/01/04/why-lionheads-delay-of-the-fable-3-pc-port-is-important/

Plan B: Episode 10

We’re back after taking a brief hiatus. We’ve got the kinks all worked out and Karma and I are ready to bring you the most mediocre podcast on gaming ever to be recorded.

Permanent link to this article: http://fronttowardsgamer.com/2010/11/18/plan-b-episode-10/

Fable III Screenshots from Tokyo Game Show

The Tokyo Game Show is now in full swing and filling our eyes with shiny images from upcoming video games. Not to be left out of all the eye mesmerizing action, Microsoft has unveiled six screenshots from Fable III.

Permanent link to this article: http://fronttowardsgamer.com/2010/09/19/fable-iii-screenshots-from-tokyo-game-show-2/

Move is Good, Gran Turismo 5 is Very Good. Sony is Having a Great Time at GamesCom

Sony is having a whale of a time at GamesCom; the Playstation Move has won Best Hardware Accessory at GamesCom, while Gran Turismo 5 won two awards including Game of Show. All of this on top of booming sales, but for how long will Sony’s bubble remain un-burst?

Permanent link to this article: http://fronttowardsgamer.com/2010/08/20/move-is-good-gran-turismo-5-is-very-good-sony-is-having-a-great-time-a-gamescom/

Simplicity vs. Complexity in Game Design

Simplicity offers a more streamlined experience for the player and makes the bar for entry as low as possible so new players can enjoy the game faster. A more complex game gives the players more choice, and it takes a bit longer to get satisfying feedback from the game. A game needs elements of both in order to be successful and fun.

Permanent link to this article: http://fronttowardsgamer.com/2010/07/10/simplicity-vs-complexity-in-game-design/

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